Fixes for Emscripten+SDL2

This commit is contained in:
2022-04-04 04:29:06 +02:00
parent 48583e0b08
commit b55b9b3138
13 changed files with 157 additions and 468 deletions

View File

@@ -0,0 +1,65 @@
---
Language: Cpp
# BasedOnStyle: LLVM
AccessModifierOffset: -2
AlignAfterOpenBracket: true
AlignEscapedNewlinesLeft: false
AlignOperands: true
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AlwaysBreakAfterDefinitionReturnType: false
AlwaysBreakTemplateDeclarations: false
AlwaysBreakBeforeMultilineStrings: false
BreakBeforeBinaryOperators: None
BreakBeforeTernaryOperators: true
BreakConstructorInitializersBeforeComma: false
BinPackParameters: true
BinPackArguments: true
ColumnLimit: 80
ConstructorInitializerAllOnOneLineOrOnePerLine: false
ConstructorInitializerIndentWidth: 4
DerivePointerAlignment: false
ExperimentalAutoDetectBinPacking: false
IndentCaseLabels: false
IndentWrappedFunctionNames: false
IndentFunctionDeclarationAfterType: false
MaxEmptyLinesToKeep: 1
KeepEmptyLinesAtTheStartOfBlocks: true
NamespaceIndentation: None
ObjCBlockIndentWidth: 2
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PenaltyBreakBeforeFirstCallParameter: 19
PenaltyBreakComment: 300
PenaltyBreakString: 1000
PenaltyBreakFirstLessLess: 120
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 60
PointerAlignment: Right
SpacesBeforeTrailingComments: 1
Cpp11BracedListStyle: true
Standard: Cpp11
IndentWidth: 4
TabWidth: 4
UseTab: true
BreakBeforeBraces: Attach
SpacesInParentheses: false
SpacesInSquareBrackets: false
SpacesInAngles: false
SpaceInEmptyParentheses: false
SpacesInCStyleCastParentheses: false
SpaceAfterCStyleCast: false
SpacesInContainerLiterals: true
SpaceBeforeAssignmentOperators: true
ContinuationIndentWidth: 4
CommentPragmas: '^ IWYU pragma:'
ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
SpaceBeforeParens: ControlStatements
DisableFormat: false
...

12
Example.GameLib/.gitignore vendored Normal file
View File

@@ -0,0 +1,12 @@
build-*
*.dll
*.exe
*.so
*.so.*
DIST/*
shot-????.bmp
shot-????.png
.vscode/.BROWSE.VC.DB
.vscode/.BROWSE.VC.DB-wal
.DS_Store
*/DIST/*

View File

@@ -2,13 +2,20 @@
VERBOSE_BUILD := false
GAMELIB_DIR := ..
GameLibConfig := $(GAMELIB_DIR)/gamelib-config
GAMELIB_MAKEPARAMS :=
LIBS := $(shell $(GameLibConfig) --libs)
STATICLIBS := $(shell $(GameLibConfig) --static-libs)
CFLAGS := $(shell $(GameLibConfig) --cflags)
PLATFORM := $(shell $(GameLibConfig) --platform)
EXEEXT := $(shell $(GameLibConfig) --exe-extension)
LDFLAGS :=
ARCH :=
ifeq ($(arch),emscripten)
ARCH := emscripten
GAMELIB_MAKEPARAMS := arch=emscripten
endif
LIBS := $(shell $(GameLibConfig) $(ARCH) --libs)
STATICLIBS := $(shell $(GameLibConfig) $(ARCH) --static-libs)
CFLAGS := $(shell $(GameLibConfig) $(ARCH) --cflags)
PLATFORM := $(shell $(GameLibConfig) $(ARCH) --platform)
EXEEXT := $(shell $(GameLibConfig) $(ARCH) --exe-extension)
LDFLAGS := $(shell $(GameLibConfig) $(ARCH) --ldflags)
RES_GAME := game$(EXEEXT)
BUILDDIR := build-$(PLATFORM)
@@ -16,16 +23,16 @@ BUILDDIR := build-$(PLATFORM)
IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
IsDarwin := $(findstring Darwin,$(shell uname -s))
ifneq (,$(IsMinGW))
TARGET_ARCH := mingw
HOST_ARCH := mingw
else
ifneq (,$(IsDarwin))
TARGET_ARCH := macosx
HOST_ARCH := macosx
else
TARGET_ARCH := linux
HOST_ARCH := linux
endif
endif
ifeq ($(TARGET_ARCH),mingw)
ifeq ($(HOST_ARCH),mingw)
CC := gcc
AR := ar
LAUNCHER :=
@@ -33,7 +40,7 @@ ifeq ($(TARGET_ARCH),mingw)
MKDIR := mkdir
ECHO := echo
endif
ifeq ($(TARGET_ARCH),linux)
ifeq ($(HOST_ARCH),linux)
CC := gcc
AR := ar
LAUNCHER :=
@@ -41,14 +48,20 @@ ifeq ($(TARGET_ARCH),linux)
MKDIR := mkdir
ECHO := echo
endif
ifeq ($(TARGET_ARCH),macosx)
ifeq ($(HOST_ARCH),macosx)
CC := gcc
AR := ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := $(LIBS) macosx/SDLMain.m
endif
ifeq ($(ARCH),emscripten)
CC := emcc
AR := emar
LAUNCHER := emrun --port 8080
endif
include Makefile.common.mk

View File

@@ -1,30 +0,0 @@
CC := emcc
AR := emar
LAUNCHER := emrun --port 8080
RM := del /Q /S
MKDIR := mkdir
ECHO := echo
VERBOSE_BUILD := false
GAMELIB_DIR := ..
GAMELIB_MAKEPARAMS := -f Makefile.emscripten.mk
LIBS :=
STATICLIBS := $(GAMELIB_DIR)/build-emscripten-release/libgame.a
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN -I$(GAMELIB_DIR)/src
PLATFORM := emscripten
EXEEXT := .html
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
RES_GAME := game$(EXEEXT)
BUILDDIR := build-$(PLATFORM)
ifeq ($(target),release)
CFLAGS := $(CFLAGS) -O2
BUILDDIR := build-emscripten-release
GAMELIB_MAKEPARAMS := -f Makefile.emscripten.mk target=release
endif
include Makefile.common.mk

View File

@@ -1,11 +0,0 @@
call c:\emsdk\emsdk_env.bat
make -f Makefile.emscripten.mk target=release full-clean
make -f Makefile.emscripten.mk target=release
mkdir DIST\web
xcopy web\* DIST\web\ /s /e /y
xcopy build-emscripten-release\game.* DIST\web\ /s /e /y
pause

View File

@@ -0,0 +1,8 @@
source /c/emsdk/emsdk_env.sh
make arch=emscripten full-clean
make arch=emscripten
mkdir -p DIST/web
cp -Rv web/* DIST/web/
cp -Rv build-emscripten/game.* DIST/web/

View File

@@ -1,384 +0,0 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#include <SDL.h>
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end
#include <sys/param.h> /* for MAXPATHLEN */
#include <unistd.h>
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
const NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface NSApplication (SDLApplication)
@end
@implementation NSApplication (SDLApplication)
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
chdir(parentdir); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[NSApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[NSApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
#if SDL_USE_NIB_FILE
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}

View File

@@ -4,16 +4,21 @@ VERBOSE_BUILD := false
IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
IsDarwin := $(findstring Darwin,$(shell uname -s))
ifneq (,$(IsMinGW))
TARGET_ARCH := mingw
HOST_ARCH := mingw
else
ifneq (,$(IsDarwin))
TARGET_ARCH := macosx
HOST_ARCH := macosx
else
TARGET_ARCH := linux
HOST_ARCH := linux
endif
endif
ifeq ($(TARGET_ARCH),mingw)
ifeq ($(arch),emscripten)
HOST_ARCH := emscripten
endif
ifeq ($(HOST_ARCH),mingw)
CC := gcc
AR := ar
LAUNCHER :=
@@ -28,7 +33,7 @@ ifeq ($(TARGET_ARCH),mingw)
RES_GAMELIB := libgame.a
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
endif
ifeq ($(TARGET_ARCH),linux)
ifeq ($(HOST_ARCH),linux)
CC := gcc
AR := ar
LAUNCHER :=
@@ -44,14 +49,13 @@ ifeq ($(TARGET_ARCH),linux)
RES_GAME := game
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
endif
ifeq ($(TARGET_ARCH),macosx)
ifeq ($(HOST_ARCH),macosx)
CC := gcc
AR := ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
VERBOSE_BUILD := false
LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
@@ -60,5 +64,20 @@ ifeq ($(TARGET_ARCH),macosx)
RES_GAMELIB := libgame.a
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2)
endif
ifeq ($(HOST_ARCH),emscripten)
CC := emcc
AR := emar
LAUNCHER := emrun --port 8080
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS :=
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
RES_GAMELIB := libgame.a
BUILDDIR := build-emscripten
endif
include Makefile.common.mk

View File

@@ -7,17 +7,12 @@ ECHO := echo
VERBOSE_BUILD := false
LIBS :=
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
RES_GAMELIB := libgame.a
BUILDDIR := build-emscripten
ifeq ($(target),release)
CFLAGS := $(CFLAGS) -O2
BUILDDIR := build-emscripten-release
endif
include Makefile.common.mk

View File

@@ -16,7 +16,10 @@ gcctarget=$( gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2 )
if test $# -gt 0; then
if test $1 = "emscripten"; then
uname="EMSCRIPTEN"
unamem="EMSCRIPTEN"
shift
fi
if test $1 = "Darwin"; then
uname="Darwin"
shift
fi
fi
@@ -24,45 +27,52 @@ case "$uname" in
*MINGW* | *MSYS*)
# Configuracion de Win32/Mingw
libs="-lopengl32 $(sdl2-config --libs)"
cflags="-g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(sdl2-config --cflags)"
cflags="-g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(sdl2-config --cflags) -I$prefix/src"
builddir="build-$gcctarget"
platform="$gcctarget"
exeextension=".exe"
ldflags=""
;;
*EMSCRIPTEN*)
# Configuracion de Emscripten
libs=""
cflags="-s FULL_ES2=1 -s ASM_JS=1 -Wno-implicit-function-declaration"
cflags="-s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -I$prefix/src"
builddir="build-emscripten"
platform="emscripten"
exeextension=".html"
ldflags="--preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js"
;;
*Darwin*)
# Configuracion de MacOSX
libs="-framework Cocoa -lm -framework OpenGL -framework SDL"
cflags="-Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/"
libs="-framework Cocoa -lm -framework OpenGL -framework SDL $prefix/macosx/SDLMain.m"
cflags="-Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ -I$prefix/src"
builddir="build-$gcctarget"
platform="$gcctarget"
exeextension=""
ldflags=""
;;
*)
# Configuracion de Linux
libs="-lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(sdl2-config --libs)"
cflags="-Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(sdl2-config --cflags)"
cflags="-Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(sdl2-config --cflags) -I$prefix/src"
builddir="build-$gcctarget"
platform="$gcctarget"
exeextension=""
ldflags=""
;;
esac
while test $# -gt 0; do
case $1 in
--cflags)
echo "$cflags -I$prefix/src"
echo "$cflags"
;;
--libs)
echo "$libs"
;;
--ldflags)
echo "$ldflags"
;;
--static-libs)
echo "$prefix/$builddir/libgame.a"
;;

View File

@@ -493,10 +493,6 @@ int Draw_LoopIteration() {
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
Input_SetPointerDown(1);
}
if (event.type == SDL_TOUCHBUTTONDOWN) {
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
Input_SetPointerDown(1);
}
if (event.type == SDL_MOUSEBUTTONUP) {
Input_SetPointerPosition(event.button.x / (float)_width,
event.button.y / (float)_height);
@@ -506,10 +502,6 @@ int Draw_LoopIteration() {
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
Input_SetPointerDown(0);
}
if (event.type == SDL_TOUCHBUTTONUP) {
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
Input_SetPointerDown(0);
}
}
#else
while (SDL_PollEvent(&event)) {

View File

@@ -31,7 +31,7 @@ int MaximumInt(int i0, int i1) {
// Rect
//
int Rect_UnionRect(Rect r0, Rect r1, Rect rd) {
void Rect_UnionRect(Rect r0, Rect r1, Rect rd) {
rd->x0 = MinimumInt(r0->x0, r1->x0);
rd->y0 = MinimumInt(r0->y0, r1->y0);
rd->x1 = MaximumInt(r0->x1, r1->x1);

View File

@@ -30,7 +30,7 @@ struct SRect {
int y1;
};
int Rect_UnionRect(Rect r0, Rect r1, Rect rd);
void Rect_UnionRect(Rect r0, Rect r1, Rect rd);
int Rect_PointInside(Rect r, int x, int y);
int Rect_PointInsideAny(TRect r[], int rCount, int x, int y);