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3d57a6f452
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Fix false collisions.
Use of bounding box for collision culling.
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2014-06-25 01:28:56 +02:00 |
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4b2a801809
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Simplify data structures usage
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2014-06-22 04:52:08 +02:00 |
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11f5aad3ab
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QuadArray2D: Queues all the draw calls and then performs the in the most optimal way.
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2013-04-13 14:30:49 +02:00 |
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4e111d881e
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Commit inicial.
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2013-04-06 19:30:23 +02:00 |
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0e624cec1c
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(20140720)
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2014-07-20 00:00:00 +02:00 |
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7e6bd08390
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(20140701)
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2014-07-01 00:00:00 +02:00 |
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e283956e98
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(20130126)
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2013-01-26 00:00:00 +01:00 |
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f9a9171a19
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(20120108) 00:00
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2012-01-08 00:00:00 +01:00 |
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69a05d943d
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(20120107) 05:00
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2012-01-07 05:00:00 +01:00 |
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5b73cb9702
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(20120103) 23:00
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2012-01-03 23:00:00 +01:00 |
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008adb3435
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(20111228) 01:00
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2011-12-28 01:00:00 +01:00 |
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f1b89a72b5
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(20111223) 00:00
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2011-12-23 00:00:00 +01:00 |
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969064b44c
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(20111219) 01:10
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2011-12-19 01:10:00 +01:00 |
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49ce46f808
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(20111219) 01:00
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2011-12-19 01:00:00 +01:00 |
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