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4fd5af74bc
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Improve collision testing performance, checking only with at least one moving entity
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2014-06-25 23:25:42 +02:00 |
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3d57a6f452
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Fix false collisions.
Use of bounding box for collision culling.
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2014-06-25 01:28:56 +02:00 |
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4b2a801809
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Simplify data structures usage
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2014-06-22 04:52:08 +02:00 |
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87642abf43
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Frame draw interpolation between process frames.
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2013-04-15 23:59:35 +02:00 |
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11f5aad3ab
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QuadArray2D: Queues all the draw calls and then performs the in the most optimal way.
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2013-04-13 14:30:49 +02:00 |
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4e111d881e
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Commit inicial.
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2013-04-06 19:30:23 +02:00 |
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5b379ff6d3
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(20140723)
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2014-07-23 00:00:00 +02:00 |
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0e624cec1c
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(20140720)
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2014-07-20 00:00:00 +02:00 |
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29548c6fe0
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(20140705)
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2014-07-05 00:00:00 +02:00 |
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7e6bd08390
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(20140701)
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2014-07-01 00:00:00 +02:00 |
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e283956e98
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(20130126)
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2013-01-26 00:00:00 +01:00 |
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23c81ceb32
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(20120307) 20:00
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2012-03-07 20:00:00 +01:00 |
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1856770ea1
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(20120228) 13:00
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2012-02-28 13:00:00 +01:00 |
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f9a9171a19
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(20120108) 00:00
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2012-01-08 00:00:00 +01:00 |
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69a05d943d
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(20120107) 05:00
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2012-01-07 05:00:00 +01:00 |
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5b73cb9702
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(20120103) 23:00
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2012-01-03 23:00:00 +01:00 |
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008adb3435
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(20111228) 01:00
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2011-12-28 01:00:00 +01:00 |
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3aa422ce69
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(20111225) 04:20
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2011-12-25 04:20:00 +01:00 |
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f1b89a72b5
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(20111223) 00:00
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2011-12-23 00:00:00 +01:00 |
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123dfa03cd
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(20111222) 20:00
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2011-12-22 20:00:00 +01:00 |
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969064b44c
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(20111219) 01:10
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2011-12-19 01:10:00 +01:00 |
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49ce46f808
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(20111219) 01:00
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2011-12-19 01:00:00 +01:00 |
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0f403b8234
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(20111216) 20:00
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2011-12-16 20:00:00 +01:00 |
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5a8cfe79bd
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(20111216) 01:00
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2011-12-16 01:00:00 +01:00 |
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275f28d211
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(20111215) 12:00
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2011-12-15 12:00:00 +01:00 |
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8a84d0a0f5
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(20111213)
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2011-12-13 17:00:00 +01:00 |
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