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617e0e54f1
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Code formatting
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2024-10-06 14:36:43 +02:00 |
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9e8f123abb
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Fix warnings
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2023-10-02 04:39:32 +02:00 |
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584b0cffc5
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Reformat code
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2023-09-24 21:15:57 +02:00 |
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e6e1845743
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Use OpenGLES on Linux by default.
* Add error checking on shader compilation.
* Use 2 versions of fragmentShader for GLSL 1.0 and GLSL 2.0 or later.
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2023-09-24 20:58:23 +02:00 |
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b55b9b3138
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Fixes for Emscripten+SDL2
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2022-04-04 04:29:06 +02:00 |
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48583e0b08
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Port to SDL2
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2022-04-04 02:36:36 +02:00 |
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80ae97041c
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WIP
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2022-01-03 18:44:40 +01:00 |
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d9d5e3a351
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Entity: Keep alpha after ilumination
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2021-10-03 20:44:54 +02:00 |
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bdfef59084
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GameLib: Sort entitites horizontally
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2021-10-03 20:44:23 +02:00 |
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e63924eb70
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Util: Rect structure
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2021-10-03 14:18:17 +02:00 |
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354521ec51
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Utils: CosineInterpolation
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2021-10-03 13:58:20 +02:00 |
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9a1a23c73d
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Entity: Add E variable
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2021-10-02 20:24:44 +02:00 |
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c611da0fd1
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GameLib_SetPosOffset
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2021-10-02 20:01:34 +02:00 |
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a78a835210
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Audio.c: Reorder includes
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2021-10-02 15:08:25 +02:00 |
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5d185aa480
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New method Input_GetKeyDir, to get direction with only the keys.
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2021-05-02 05:01:43 +02:00 |
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7aeafd4f32
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Ne methods Draw_ShowCursor and Input_GetPointerDown
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2021-04-27 01:14:36 +02:00 |
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7482cb6868
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Rand_GetBetween
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2021-04-26 23:54:56 +02:00 |
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80a15daa86
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Entity: Fix value0 reseting on Process
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2021-04-26 17:10:39 +02:00 |
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6f7a850404
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Rename Time.* to TimeUtils.*
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2021-04-26 03:42:06 +02:00 |
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4e62dbd35e
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Code formating
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2021-04-25 08:34:12 +02:00 |
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8349b60b34
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Separate example game to Example.GameLib.
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2020-04-20 03:11:23 +02:00 |
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