Commit Graph

21 Commits

Author SHA1 Message Date
617e0e54f1 Code formatting 2024-10-06 14:36:43 +02:00
9e8f123abb Fix warnings 2023-10-02 04:39:32 +02:00
584b0cffc5 Reformat code 2023-09-24 21:15:57 +02:00
e6e1845743 Use OpenGLES on Linux by default.
* Add error checking on shader compilation.
* Use 2 versions of fragmentShader for GLSL 1.0 and GLSL 2.0 or later.
2023-09-24 20:58:23 +02:00
b55b9b3138 Fixes for Emscripten+SDL2 2022-04-04 04:29:06 +02:00
48583e0b08 Port to SDL2 2022-04-04 02:36:36 +02:00
80ae97041c WIP 2022-01-03 18:44:40 +01:00
d9d5e3a351 Entity: Keep alpha after ilumination 2021-10-03 20:44:54 +02:00
bdfef59084 GameLib: Sort entitites horizontally 2021-10-03 20:44:23 +02:00
e63924eb70 Util: Rect structure 2021-10-03 14:18:17 +02:00
354521ec51 Utils: CosineInterpolation 2021-10-03 13:58:20 +02:00
9a1a23c73d Entity: Add E variable 2021-10-02 20:24:44 +02:00
c611da0fd1 GameLib_SetPosOffset 2021-10-02 20:01:34 +02:00
a78a835210 Audio.c: Reorder includes 2021-10-02 15:08:25 +02:00
5d185aa480 New method Input_GetKeyDir, to get direction with only the keys. 2021-05-02 05:01:43 +02:00
7aeafd4f32 Ne methods Draw_ShowCursor and Input_GetPointerDown 2021-04-27 01:14:36 +02:00
7482cb6868 Rand_GetBetween 2021-04-26 23:54:56 +02:00
80a15daa86 Entity: Fix value0 reseting on Process 2021-04-26 17:10:39 +02:00
6f7a850404 Rename Time.* to TimeUtils.* 2021-04-26 03:42:06 +02:00
4e62dbd35e Code formating 2021-04-25 08:34:12 +02:00
8349b60b34 Separate example game to Example.GameLib. 2020-04-20 03:11:23 +02:00