77 lines
1.9 KiB
Makefile
77 lines
1.9 KiB
Makefile
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VERBOSE_BUILD := false
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HOST_ARCH :=
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HOST_OS := $(shell uname -o )
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HOST_KERNEL := $(shell uname -s )
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ifeq ($(HOST_OS),Msys)
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HOST_ARCH := mingw
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endif
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ifeq ($(HOST_KERNEL),Linux)
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HOST_ARCH := linux
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endif
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ifeq ($(HOST_KERNEL),Darwin)
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HOST_ARCH := macosx
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endif
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ifeq ($(HOST_ARCH),mingw)
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CC := gcc
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AR := ar
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LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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LIBS := -L/mingw/lib -lopengl32 -lm $(shell sdl2-config --libs)
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CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(shell sdl2-config --cflags)
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LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
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RES_GAMELIB := libgame.a
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BUILDDIR := build-$(shell gcc -dumpmachine )
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endif
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ifeq ($(HOST_ARCH),linux)
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CC := gcc
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AR := ar
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LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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LIBS := -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(shell sdl2-config --libs)
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CFLAGS := -Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(shell sdl2-config --cflags)
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LDFLAGS :=
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RES_GAMELIB := libgame.a
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RES_GAME := game
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BUILDDIR := build-$(shell gcc -dumpmachine )
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endif
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ifeq ($(HOST_ARCH),macosx)
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CC := gcc
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AR := ar
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LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
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CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
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LDFLAGS :=
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RES_GAMELIB := libgame.a
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BUILDDIR := build-$(shell gcc -dumpmachine )
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endif
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ifeq ($(arch),emscripten)
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CC := emcc
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AR := emar
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LAUNCHER := emrun --port 8080
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LIBS :=
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CFLAGS := -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
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LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
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RES_GAMELIB := libgame.a
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BUILDDIR := build-emscripten
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endif
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include Makefile.common.mk |