Files
GameLib/Makefile
2022-04-04 18:17:32 +02:00

77 lines
1.9 KiB
Makefile

VERBOSE_BUILD := false
HOST_ARCH :=
HOST_OS := $(shell uname -o )
HOST_KERNEL := $(shell uname -s )
ifeq ($(HOST_OS),Msys)
HOST_ARCH := mingw
endif
ifeq ($(HOST_KERNEL),Linux)
HOST_ARCH := linux
endif
ifeq ($(HOST_KERNEL),Darwin)
HOST_ARCH := macosx
endif
ifeq ($(HOST_ARCH),mingw)
CC := gcc
AR := ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := -L/mingw/lib -lopengl32 -lm $(shell sdl2-config --libs)
CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(shell sdl2-config --cflags)
LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
RES_GAMELIB := libgame.a
BUILDDIR := build-$(shell gcc -dumpmachine )
endif
ifeq ($(HOST_ARCH),linux)
CC := gcc
AR := ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(shell sdl2-config --libs)
CFLAGS := -Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(shell sdl2-config --cflags)
LDFLAGS :=
RES_GAMELIB := libgame.a
RES_GAME := game
BUILDDIR := build-$(shell gcc -dumpmachine )
endif
ifeq ($(HOST_ARCH),macosx)
CC := gcc
AR := ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
LDFLAGS :=
RES_GAMELIB := libgame.a
BUILDDIR := build-$(shell gcc -dumpmachine )
endif
ifeq ($(arch),emscripten)
CC := emcc
AR := emar
LAUNCHER := emrun --port 8080
LIBS :=
CFLAGS := -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
RES_GAMELIB := libgame.a
BUILDDIR := build-emscripten
endif
include Makefile.common.mk