Commit Graph

53 Commits

Author SHA1 Message Date
89c43d8206 Anim: Centrar correctamente animaciones 2014-08-25 01:51:21 +02:00
aa550ad8d6 AnimPlay: Fragmentos de imágenes 2014-08-24 15:57:24 +02:00
ec5a365174 Draw_DrawImgPart y Draw_DrawImgPartHoriz 2014-08-24 15:56:47 +02:00
ae5ffedfeb Entity: Color por defecto, para colorear las entidades sin perder el color por la iluminación 2014-08-23 18:13:27 +02:00
07ef0e9b3f Corregir fallo de iluminación fantasma 2014-08-23 18:12:23 +02:00
2ce5c7906a Limpiar juego de ejemplo 2014-08-23 00:25:02 +02:00
2b8fa3e4c2 Miscelánea 2014-08-22 23:56:37 +02:00
2d05545acf Mover juego de pruebas a su propio directorio 2014-08-22 23:23:56 +02:00
f12d831878 Bugfixes 2014-08-22 23:20:44 +02:00
616602f91c Building of the static library 2014-07-25 17:47:48 +02:00
985a501788 Fix Emscripten build system 2014-07-23 21:33:34 +02:00
352bfbf8f5 Basic mouse/touch usage 2014-07-22 22:00:27 +02:00
1c6d7cf738 Entity: sortYOffset: For offsetting sprites when sorting 2014-07-16 01:34:04 +02:00
5013c7a377 Vector orthogonalization 2014-07-16 01:12:58 +02:00
1996b820a7 Miscellaneous corrections 2014-07-16 01:10:42 +02:00
a386d256cb Change main loop start and stop mechanisms 2014-07-12 20:42:09 +02:00
6f61665702 Fix OpenGLES render path, used by Emscripten for WebGL 2014-07-05 21:29:02 +02:00
5ebb8678c2 Drop usage of GL_QUADS, in favor of GL_TRIANGLES 2014-07-05 21:25:28 +02:00
ef228d14d9 Drop SDL Wave loading dependency. Implement own Wave file loading 2014-07-02 21:07:43 +02:00
a47a9d6d54 Remove MacOSX build target 2014-07-02 01:32:43 +02:00
e55fb5e638 Allow to specify frame width on animated sprites 2014-07-02 01:01:32 +02:00
0537dd81b1 Build: Emscripten build target 2014-07-01 01:45:08 +02:00
6f77d71e86 Show profiling information on key press 2014-07-01 01:43:54 +02:00
8a61c17d5c Replace BMP image file loading with PNG image file loading 2014-07-01 01:41:59 +02:00
f9108ac1d3 Move source images out of the data directory 2014-06-30 01:42:35 +02:00
61c3e0d048 GameLib_SearchEnt 2014-06-28 19:58:38 +02:00
ef1f660f24 Add margin to the bounding box 2014-06-28 19:58:17 +02:00
4fd5af74bc Improve collision testing performance, checking only with at least one moving entity 2014-06-25 23:25:42 +02:00
3d57a6f452 Fix false collisions.
Use of bounding box for collision culling.
2014-06-25 01:28:56 +02:00
4b2a801809 Simplify data structures usage 2014-06-22 04:52:08 +02:00
87642abf43 Frame draw interpolation between process frames. 2013-04-15 23:59:35 +02:00
11f5aad3ab QuadArray2D: Queues all the draw calls and then performs the in the most optimal way. 2013-04-13 14:30:49 +02:00
4e111d881e Commit inicial. 2013-04-06 19:30:23 +02:00
5b379ff6d3 (20140723) 2014-07-23 00:00:00 +02:00
0e624cec1c (20140720) 2014-07-20 00:00:00 +02:00
29548c6fe0 (20140705) 2014-07-05 00:00:00 +02:00
7e6bd08390 (20140701) 2014-07-01 00:00:00 +02:00
e283956e98 (20130126) 2013-01-26 00:00:00 +01:00
23c81ceb32 (20120307) 20:00 2012-03-07 20:00:00 +01:00
1856770ea1 (20120228) 13:00 2012-02-28 13:00:00 +01:00
f9a9171a19 (20120108) 00:00 2012-01-08 00:00:00 +01:00
69a05d943d (20120107) 05:00 2012-01-07 05:00:00 +01:00
5b73cb9702 (20120103) 23:00 2012-01-03 23:00:00 +01:00
008adb3435 (20111228) 01:00 2011-12-28 01:00:00 +01:00
3aa422ce69 (20111225) 04:20 2011-12-25 04:20:00 +01:00
f1b89a72b5 (20111223) 00:00 2011-12-23 00:00:00 +01:00
123dfa03cd (20111222) 20:00 2011-12-22 20:00:00 +01:00
969064b44c (20111219) 01:10 2011-12-19 01:10:00 +01:00
49ce46f808 (20111219) 01:00 2011-12-19 01:00:00 +01:00
0f403b8234 (20111216) 20:00 2011-12-16 20:00:00 +01:00