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50667691ff
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Fix Makefiles
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2018-04-07 21:13:13 +02:00 |
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0e4b0ca94f
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Fix possible undefined GL_CLAMP_TO_EDGE.
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2018-02-11 03:31:38 +01:00 |
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3a63b98f0b
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Makefile fixes
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2016-11-04 00:31:51 +01:00 |
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6383c53634
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Draw: General image scaling (Entities, Fonts, etc)
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2016-09-11 13:00:49 +02:00 |
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dfd4a5b77f
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Save screenshoots on PNG format
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2016-09-10 13:51:59 +02:00 |
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6818acdd4e
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Format code
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2016-09-10 10:47:19 +02:00 |
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4d29388734
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LodePNG: Update version
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2016-09-10 10:24:54 +02:00 |
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c450d5dfb0
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Parallax backgrounds
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2016-09-08 00:51:05 +02:00 |
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3d0ccda3ac
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Entity: Fixes on Position setting. New oninit event.
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2016-09-05 01:27:01 +02:00 |
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7312675cbb
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Ignore screenshoots
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2016-08-30 23:09:53 +02:00 |
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ea1a3b9d55
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Fixes for Emscripten
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2016-08-30 23:08:09 +02:00 |
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a1f6657797
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Draw: Numerate screenshots
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2016-08-29 21:03:15 +02:00 |
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2a74dea233
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Optimize Makefiles
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2016-08-29 21:01:09 +02:00 |
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ddd7ac034a
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Code fixes
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2016-08-29 00:51:19 +02:00 |
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05569184a5
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Replace "printf" calls with "Print", a wrapper
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2016-08-28 20:28:22 +02:00 |
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670e1e86eb
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Audio: Sound looping and stopping
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2016-08-28 20:25:39 +02:00 |
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3e603ddc1e
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Entity: Add velocity control functions
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2016-08-28 13:27:50 +02:00 |
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f1154b5494
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Fixes to the build system
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2016-04-16 16:50:32 +02:00 |
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e4647d3838
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Fixes to the build system
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2016-04-16 14:28:00 +02:00 |
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62eefa5177
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Fix gamelib-config
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2016-04-16 02:31:33 +02:00 |
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0f40c5be8e
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Fix building on MSYS2
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2015-12-15 07:19:28 +01:00 |
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1e1c4328ba
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LICENSE
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2015-09-19 09:25:17 +02:00 |
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92dbb7b1dd
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Keep original end of line characters.
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2015-06-07 01:25:08 +02:00 |
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1404fb09b5
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Input: Detectar clicks.
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2015-04-20 07:34:06 +02:00 |
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7e429572ce
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Input: Eliminar código incompleto para joystick.
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2015-04-20 07:32:41 +02:00 |
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5e52a58441
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Ajustes menores
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2015-02-02 01:29:30 +01:00 |
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4891e58788
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Draw: Simplificar de preparado de matriz de render
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2015-02-01 20:04:59 +01:00 |
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24d6639455
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Entity: Cambios en los flags para diferenciar los diferentes lados de un bloque
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2015-01-31 12:49:04 +01:00 |
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eecc5dc205
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GameLib_EntityCustomCheckCollision: Función para hacer pruebas de colisiones de una entidad con vector velocidad diferente
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2014-08-28 01:58:24 +02:00 |
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e175b324db
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GameLib: Evitar repetición al mostrar información de profiling ("P")
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2014-08-28 01:57:09 +02:00 |
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1576951fc8
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GameLib: Evitar compactados de entidades innecesarios
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2014-08-28 01:56:05 +02:00 |
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13ef4e3ed1
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Entity: Gestionar algunas banderas de forma interna, sin afectar las banderas "publicas"
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2014-08-26 22:40:00 +02:00 |
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8b2e1f586d
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GameLib: Quitar funciones en deshuso
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2014-08-26 22:37:35 +02:00 |
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b2d4ce88f9
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Entity: Interpolación interframe de los cambios de colores (iluminación)
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2014-08-26 02:24:48 +02:00 |
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9e09f37790
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Entity: Correcciones
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2014-08-26 01:41:46 +02:00 |
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b3de08d66b
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Entity: Aplicar iluminación antes que el color por defecto
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2014-08-25 17:40:40 +02:00 |
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2bce3b6d18
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AnimPlay: Corregir inicialización
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2014-08-25 02:47:22 +02:00 |
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d48fee0da9
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Draw: Volteo de imágenes (Flip)
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2014-08-25 02:17:17 +02:00 |
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630d1ec1f0
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Rand: Generador de números pseudoaleatorios LGC++, con cambio de semilla.
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2014-08-25 01:53:37 +02:00 |
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aee23413b6
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Draw: Limpiar correctamente la pantalla cuando se usa OpenGLES. Realmente dibuja un polígono blanco sobre toda la pantalla
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2014-08-25 01:52:34 +02:00 |
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89c43d8206
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Anim: Centrar correctamente animaciones
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2014-08-25 01:51:21 +02:00 |
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aa550ad8d6
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AnimPlay: Fragmentos de imágenes
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2014-08-24 15:57:24 +02:00 |
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ec5a365174
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Draw_DrawImgPart y Draw_DrawImgPartHoriz
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2014-08-24 15:56:47 +02:00 |
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ae5ffedfeb
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Entity: Color por defecto, para colorear las entidades sin perder el color por la iluminación
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2014-08-23 18:13:27 +02:00 |
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07ef0e9b3f
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Corregir fallo de iluminación fantasma
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2014-08-23 18:12:23 +02:00 |
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2ce5c7906a
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Limpiar juego de ejemplo
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2014-08-23 00:25:02 +02:00 |
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2b8fa3e4c2
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Miscelánea
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2014-08-22 23:56:37 +02:00 |
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2d05545acf
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Mover juego de pruebas a su propio directorio
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2014-08-22 23:23:56 +02:00 |
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f12d831878
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Bugfixes
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2014-08-22 23:20:44 +02:00 |
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616602f91c
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Building of the static library
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2014-07-25 17:47:48 +02:00 |
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