Commit Graph

106 Commits

Author SHA1 Message Date
5e9bbf0069 Fix sample game main.c 2020-03-06 19:03:18 +01:00
7183f9c40e Fix sample method "player_postproc" definition. 2019-01-28 16:24:53 +01:00
022397ffcb Add elastic animations to player on test game. 2018-12-02 17:50:43 +01:00
41a904a712 Input: Add WASD controls. 2018-12-02 17:49:44 +01:00
ea28c378a4 Entity_GetScale 2018-12-02 17:48:25 +01:00
ae2c092add Fix WIN32 console initialization. 2018-12-01 18:35:01 +01:00
01e02ffa9b Update VSCode configuration. 2018-12-01 11:46:15 +01:00
ab200e42bb Code formating on Draw.c 2018-04-22 23:12:45 +02:00
f7b20de3a7 Changes on VSCode config 2018-04-22 23:12:16 +02:00
98bdd29768 Fix LICENSE.txt 2018-04-13 08:06:27 +02:00
cfadf50f53 Fix the text rendering; The size wasn't initialized on fonts. 2018-04-08 13:44:53 +02:00
46c6a82ef3 FIx warnings 2018-04-08 13:36:14 +02:00
0044eb52ec VSCode configuration 2018-04-07 21:22:57 +02:00
50667691ff Fix Makefiles 2018-04-07 21:13:13 +02:00
0e4b0ca94f Fix possible undefined GL_CLAMP_TO_EDGE. 2018-02-11 03:31:38 +01:00
3a63b98f0b Makefile fixes 2016-11-04 00:31:51 +01:00
6383c53634 Draw: General image scaling (Entities, Fonts, etc) 2016-09-11 13:00:49 +02:00
dfd4a5b77f Save screenshoots on PNG format 2016-09-10 13:51:59 +02:00
6818acdd4e Format code 2016-09-10 10:47:19 +02:00
4d29388734 LodePNG: Update version 2016-09-10 10:24:54 +02:00
c450d5dfb0 Parallax backgrounds 2016-09-08 00:51:05 +02:00
3d0ccda3ac Entity: Fixes on Position setting. New oninit event. 2016-09-05 01:27:01 +02:00
7312675cbb Ignore screenshoots 2016-08-30 23:09:53 +02:00
ea1a3b9d55 Fixes for Emscripten 2016-08-30 23:08:09 +02:00
a1f6657797 Draw: Numerate screenshots 2016-08-29 21:03:15 +02:00
2a74dea233 Optimize Makefiles 2016-08-29 21:01:09 +02:00
ddd7ac034a Code fixes 2016-08-29 00:51:19 +02:00
05569184a5 Replace "printf" calls with "Print", a wrapper 2016-08-28 20:28:22 +02:00
670e1e86eb Audio: Sound looping and stopping 2016-08-28 20:25:39 +02:00
3e603ddc1e Entity: Add velocity control functions 2016-08-28 13:27:50 +02:00
f1154b5494 Fixes to the build system 2016-04-16 16:50:32 +02:00
e4647d3838 Fixes to the build system 2016-04-16 14:28:00 +02:00
62eefa5177 Fix gamelib-config 2016-04-16 02:31:33 +02:00
0f40c5be8e Fix building on MSYS2 2015-12-15 07:19:28 +01:00
1e1c4328ba LICENSE 2015-09-19 09:25:17 +02:00
92dbb7b1dd Keep original end of line characters. 2015-06-07 01:25:08 +02:00
1404fb09b5 Input: Detectar clicks. 2015-04-20 07:34:06 +02:00
7e429572ce Input: Eliminar código incompleto para joystick. 2015-04-20 07:32:41 +02:00
5e52a58441 Ajustes menores 2015-02-02 01:29:30 +01:00
4891e58788 Draw: Simplificar de preparado de matriz de render 2015-02-01 20:04:59 +01:00
24d6639455 Entity: Cambios en los flags para diferenciar los diferentes lados de un bloque 2015-01-31 12:49:04 +01:00
eecc5dc205 GameLib_EntityCustomCheckCollision: Función para hacer pruebas de colisiones de una entidad con vector velocidad diferente 2014-08-28 01:58:24 +02:00
e175b324db GameLib: Evitar repetición al mostrar información de profiling ("P") 2014-08-28 01:57:09 +02:00
1576951fc8 GameLib: Evitar compactados de entidades innecesarios 2014-08-28 01:56:05 +02:00
13ef4e3ed1 Entity: Gestionar algunas banderas de forma interna, sin afectar las banderas "publicas" 2014-08-26 22:40:00 +02:00
8b2e1f586d GameLib: Quitar funciones en deshuso 2014-08-26 22:37:35 +02:00
b2d4ce88f9 Entity: Interpolación interframe de los cambios de colores (iluminación) 2014-08-26 02:24:48 +02:00
9e09f37790 Entity: Correcciones 2014-08-26 01:41:46 +02:00
b3de08d66b Entity: Aplicar iluminación antes que el color por defecto 2014-08-25 17:40:40 +02:00
2bce3b6d18 AnimPlay: Corregir inicialización 2014-08-25 02:47:22 +02:00